The making of Metal Gear Solid 4

Дизайн, графика, музика, звукови ефекти, проза.
Потребителски аватар
stoiko
Power User
Power User
Мнения: 617
Регистриран: 04 дек 2003 15:44
Контакти:

The making of Metal Gear Solid 4

Мнение от stoiko » 18 сеп 2008 10:31

They explain the game's development cycle, from the art direction to the animation of characters to the building of models and textures
http://www.softimage.com/products/xsi/c ... fault.aspx

любим цитат от статията:
Surprisingly, the entire texture size for characters was kept to a resolution of 512×512, to restrict the amount of VRAM that is used.

Отговори